Catherine
Catherine is a horror puzzle-platformer adventure game developed by Gamebryo and Criware and published by Atlus for the Playstation 3 and Xbox 360. Players control a man named Vincent who begins having strage nightmares after his girlfriend, Katherine, begings to talk about marriage and commitment and the introduction of another girl names Catherine intensifies these nightmares. The game flips between Daytime and Nightmare scenarios. Within these Nightmare stages, Vincent must climb up giant staircases that are slowly collapsing underneith him and saftely reach the top. To accomplish this, Vincent must push, pull and climb blocks as quickly as possible while avoiding traps such as spikes and ice.
This is an image of the gameplay in Catherine and below is a link to a video of the gameplay.
http://www.giantbomb.com/catherine-gameplay-trailer/17-4552/
Why I chose this game.
How it relates to my game.
Portal
Braid
3D maze
This game gave me the idea of the player being able to flip between first person view to a whole view of the 3D maze. This asset could make the game a bit too easy as players may start off by looking at this view and work out where the maze leads and thus loose the feeling of being lost aspect. Therefore, if I add this into my game, it will be an added extra you can get by finding a certain object, similar to being able to buy or find a map which is used in many adventure videogames.
http://www.flashgames247.com/play/274.html
http://en.wikipedia.org/wiki/Catherine_(video_game)
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