To give my game some variety, I have decided to include some puzzles into the mazes. Zelda games have been a big reference point for these puzzles as has Professor Layton.
Block puzzles: These types of puzzles involve pushing blocks around to get to a blocked or higher space, to press switches or to create a picture by combining the images on the blocks.
How I could use this in my game: Having items within the maze which Fred can push onto or off switches to open doors, or drop down ropes for Fred to climb up. Stacking items to create an image may also open doorways or reveal hidden rooms.
Enemy puzzles: These type of puzzles involve defeating enemies to proceed through the maze, to open doorways, recieve important items or to complete the level.
How I could use this in my game: Fred may have to trap certain enemies into boxes, rather than defeat enemies. However, I am still developing the idea of enemies being in the game.
Return Puzzles: This involves the player having to return to a pre-visited room to use a collected item.
How I could use this in my game: This would work well for Fred because it is set in a maze, certain treasures may be collected to unlock new areas of the mazes.
Switch Puzzles: This involves the player manipulating an object (such as a lever or button) with another object, such as a weight on a switch or "hookshot" on an out of reach lever.
How I could use this in my game: Fred could manipulate a rope to hold a lever into place, to rotate an object, or move it out of the way to get through a trapped corridor
Torch Puzzles: The player must light one or more torches to open a doorway or recieve an important item by transporting fire to the torches.
How I could use this in my game: This would be harder to incorporate into Fred, but the idea of transporting items, maybe via ropes may work. For example, swinging a rope to light two fires.
Other puzzle ideas:
Portal: Involves the player having to place transportation devices. These maybe usefull for my game, perhaps Fred could have two objects which he/she can drop in any part of the maze, so she can telepot between the two.
Bibliography:
http://www.zeldawiki.org/Puzzle
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