Tuesday, 11 October 2011

Development

Throughout designing this game I have come up with many different ideas, all of which seem really good at the time, but all together are making my game far to complicated to explain and understand myself. I think my problem is I am trying to force certain aspects into my game which do not fit together, or do not work as well now the game has developed.

At this stage I have the basic story in place and the basic game play decided, however, I am still unsure and finding it hard to imagine how it will work. I have been trying to add lots of different things to make it fun and take it away from the simple searching through a maze, but I believe it would be better if I made it simpler. I need to fully understand the game myself and believe it is a good idea in order for me to pitch it well.

My idea at this stage is the game will have 5 main 3D mazes, which will each represent one level. Within these 3D mazes will be items to collect and these items will be viewable from Freds "memory bank" on a pop out menu at the side of the screen. Selecting these items will give you the option to "follow up memory" and take you to a 2D maze where you have to collect all of the items in order to recieve a short animation of an event Fred has remembered. At the end of each of the 5 levels, you will then be asked numerous questions based on the memories you could have collected throughtout each level.

This idea still feels very complicated, so I have decided to strip it down and get rid of the 3D multiple mazes and simplify the game play to a 2D side scrolling. Once I get manage to fully understand the game and how it works, I may then look into developing it into a 3D puzzle platformer.

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