Monday, 5 December 2011

Interactive Narrative

For this project we have been given to task to create an Interactive Narrative for web or iOS platforms, we have the option to design a:

Graphic Novel

OR

Cut Scene Animation

People need to be able interact with the novel or animation and make choices which will effect the story. Just like old Adventure Books, the story must branch off into different ways, depending on the choices the viewer makes.

We can re-imagine an existing story or create our own, but make sure the story is simple with lots of choices, rather than a complicated story with little or no choices to make.

Our task is to write the story for our Iterative Narrative over Christmas and try to make sure everything can be explained by the images and pieces of speech, (write story as a script rather than story) Make the setting clear (say a time and place maybe, but only if necessary).

Once I have decided on the story I will use, I will develop the story to contain options for the player to make and decid on how these will change the story. I will also develop a few character and environment ideas.

Finally I will design how my graphic novel or animation will look by creating multiple storyboards as well as developing more characters, environments and style

INITIAL IDEAS
These are the first ideas I have thought of since being given this project:

Stories to re-imagine:

My own ideas:

Idea 1: Influenced by the song Brianstorm by Arctic Monkeys - A man running towards a cliff edge being chased by police with dogs, as the music changes, he jumps of the cliff (falling/jumping in slow motion) and lands on the top of a tall building from the city below. This would be a short animation to give an introduction to the story.

Idea 2: Frank Miller style using his characters from Sin City, but making my own story. A short story where players take control of one of the prostitutes, Gail.



Ideas 3. An Assassin and her target.

First Choice: Chose where to hide

Second Choice: Stay hidden or confront

Third Choice: Chose how to assassinate your target (e.g. poison, blunt object, gun or sharp object)

These will effect the game in certain ways: Poison, best for staying quiet and not getting caught, but you will have to stay well hidden. Blunt object, you have to be close enough to target without being seen. Gun, will definitely kill target, but you will get caught, people will hear it. Sharp Object: similar to blunt object, but easier?)

Fourth Choice: What to do next: Move body, Search Body, leave body or

Fifth Choice: How to escape: Leave through the front door (if you searched the body will have collected a pass card thing, so people will assume you work there) . Jump out of the window

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